Brawl proof of concept · Unity build

Ashbound

Pick a pair from the party of six (the knight, the red elder, Aishi, the young healer, Vesper the bell-keeper and Wren the beekeeper), walk The Pass Crescent, and fight the corrupted mountain animals when the camera swings side-on.

Loading the game…

Keyboard

W / Up
Walk the path; climb from a ledge
A D / arrows
Move
S / Down
Fast fall; drop through a platform
Space
Jump; again in the air for an air jump
J
Attack
K (hold)
Smash
O
Special; with W held, the support Special (a Buff for allies nearby)
L / Shift
Shield; with left or right, roll
I
Tag-in your Reserve; hold by a Downed ally to revive it
P
Choose your pair (in it, W S change the colour)
Q E / right-drag
Turn the camera while exploring
Mouse wheel / R
Zoom the camera / recentre it
F5 F6 F7
Next test stage / the Boss fight / pick any battle
F8
Concept art gallery (in it, Q E page, wheel zoom, R reset)

Gamepad

Left stick up
Walk; past 3/4 runs
Stick / d-pad
Move
A
Attack
B (hold)
Smash
Y
Special; with the stick up, the support Special
X
Jump
RB / triggers
Shield
LB
Tag-in your Reserve; hold by a Downed ally to revive it
Select / View
Choose your pair (in it, stick up / down changes the colour)
Right stick
Turn the camera while exploring
Right-stick click
Zoom the camera (normal, far, near)
Start / Menu
Concept art gallery (in it, LB RB page, right stick look)

Touch

Stick up
Walk; past 3/4 runs
Stick
Move; down to fast fall or drop through
Jump
Jump; again in the air for an air jump
Attack
Attack
Heavy (hold)
Smash
Special
Special; with the stick up, the support Special
Shield
Shield; with the stick left or right, roll
Tag
Tag-in your Reserve; hold by a Downed ally to revive it
Party
Choose your pair (in it, stick up / down changes the colour)

Play online

One of you hosts and plays player 1; the other joins with the room code and plays player 2. The host walks, picks both pairs and their colours, starts the test battles (F5 to F7) and retries; both fight. You can set this up while the game loads.

or

Player 2: an AI partner plays until someone presses a button on a second device to take over. After a lost Brawl, press Attack to try again. H shows the on-screen hints, F1 opens the tuning knobs and F3 the stats; the browser may keep some F keys for itself.