Brawl proof of concept · Unity build
Ashbound
Pick a pair from the party of six (the knight, the red elder, Aishi, the young healer, Vesper the bell-keeper and Wren the beekeeper), walk The Pass Crescent, and fight the corrupted mountain animals when the camera swings side-on.
Keyboard
- W / Up
- Walk the path; climb from a ledge
- A D / arrows
- Move
- S / Down
- Fast fall; drop through a platform
- Space
- Jump; again in the air for an air jump
- J
- Attack
- K (hold)
- Smash
- O
- Special; with W held, the support Special (a Buff for allies nearby)
- L / Shift
- Shield; with left or right, roll
- I
- Tag-in your Reserve; hold by a Downed ally to revive it
- P
- Choose your pair (in it, W S change the colour)
- Q E / right-drag
- Turn the camera while exploring
- Mouse wheel / R
- Zoom the camera / recentre it
- F5 F6 F7
- Next test stage / the Boss fight / pick any battle
- F8
- Concept art gallery (in it, Q E page, wheel zoom, R reset)
Gamepad
- Left stick up
- Walk; past 3/4 runs
- Stick / d-pad
- Move
- A
- Attack
- B (hold)
- Smash
- Y
- Special; with the stick up, the support Special
- X
- Jump
- RB / triggers
- Shield
- LB
- Tag-in your Reserve; hold by a Downed ally to revive it
- Select / View
- Choose your pair (in it, stick up / down changes the colour)
- Right stick
- Turn the camera while exploring
- Right-stick click
- Zoom the camera (normal, far, near)
- Start / Menu
- Concept art gallery (in it, LB RB page, right stick look)
Touch
- Stick up
- Walk; past 3/4 runs
- Stick
- Move; down to fast fall or drop through
- Jump
- Jump; again in the air for an air jump
- Attack
- Attack
- Heavy (hold)
- Smash
- Special
- Special; with the stick up, the support Special
- Shield
- Shield; with the stick left or right, roll
- Tag
- Tag-in your Reserve; hold by a Downed ally to revive it
- Party
- Choose your pair (in it, stick up / down changes the colour)
Play online
One of you hosts and plays player 1; the other joins with the room code and plays player 2. The host walks, picks both pairs and their colours, starts the test battles (F5 to F7) and retries; both fight. You can set this up while the game loads.
or
Player 2: an AI partner plays until someone presses a button on a second device to take over. After a lost Brawl, press Attack to try again. H shows the on-screen hints, F1 opens the tuning knobs and F3 the stats; the browser may keep some F keys for itself.
On a phone or tablet, play it sideways: the stick goes wherever your left thumb lands, and the buttons sit on the right.